JS

Saturday, April 25, 2009

Web3.0

Web 1.0 Web 2.0 Web 3.0

-1-Computer shortly

The society -1-Computer in a few words..

* 1991 - foundation (Sion, Switzerland)
* 1994 - adoption of the Linux platform
o freeware based solution
* 1997 - realisation of the first Internet sites
* 1999 - hosting of Internet sites
* 2001 - development for mobile Internet
* 2002 - application of Web (XHTML 1.1) standards
* 2003 - 1Work CMS (mobile, PDA, UMPC, PC)
* 2005 - Artemis (Tracability for wine cellars)


Web shortly

Some historical dates ...

* 1990 - Software WorldWideWeb (Nexus) for NeXT
* 1993 - NCSA Mosaic
o multiplateform solutions, more stable
* 1995 - Domination of the market by Netscape and 1st release of MS Internet Explorer
* 1998 - Mozilla ends in 2003
* 2000 - Release of Konqueror (KDE). Domination of the market by MS Internet Explorer
* 2002 - Apparition of FireFox based on mozilla. 9th Nov. 2004 Ver. 1.0
* 2007 - Internet Explorer 7, FireFox 2.0, Prism (Mozilla labs)
* 2008 - Release of FireFox 3.0, Fennec (mobile), ...


Themes

* How to situate on the Web ? Which future ?
* How to remain platform hardware independent (terminals, mobiles, plasma screens) ?
o Easily publish on several support : from the small mobile screen to the huge plasma screen

Methodology - Graphical

* Internet is a spiderweb, the Web is a rainbow....
o There is a huge number of colors, but we only see a small part of them, which change depending on the means used !

*


Web 1.0 Characteristics

How to define the Web1.0 ?

* statical pages, sometimes dynamical
* change possible for the WebMaster only
* unitary web pages : texts, images, links

STATICAL....

* The webmaster uses one or several software to modify the data.
* Internet user do not contribute directly to the data changes

Web1.0 Graphically

* Web1.0: Statical pages, text, WebMaster,....
o Publication on several supports either the small mobile's screen or on a standard screen (resolution).
+ Statical pages, statical mobility.


Web 2.0 Characteristics

How to situate Web2.0 ?

* dynamical sites, sometimes statical
* changes of the content by the Webmaster and users
* site solution web (software)

DYNAMICAL....

* The webmaster do not use softwares to modify the datas.
* The webpage reader can contribute to the datas.


Web 2.0 Models
Web resources ?

* Web2.0 or Web2.c for users
* Model with free market (Advertisements)

Other...

* Web2.b for business (intranet, extranet)


Web2.0 Graphically

* Arrival of the Web2.0. Web User(s), Web community
* The web becomes software, tool, sharing....
o Upgrade to the Web2.0 offers a much broader offer of services


Web3.0 Themes

* How do the web evolves ? Which future ?
* Burst of technologies:
o technical and software (Ajax, Flash, 3D, ???, ...)
o hardware : mobiles, PDA, UMPC, PC, large screens,.....
(nokiaN810 5' , eeepc 7',...)
o Network: WiMax (centrino2), Uwb,...
o Web Object: Datamatrix, RFID, ...


Web 3.0 characteristics 1 of 2

How to define the Web3.0 ?

* Mobility: each kind of hardware, screen, printer
* Universality: for every browser
* Accessibility: Web's standards -> databases
* Application Solution software Web SaaS


Web 3.0 Characteristics 2 of 2

Web based solutions. (ASP, SaaS, Software, Application....We say not Web pages)

* 3 actors:
o The webmaster
o Users
o Web3.0 database servers , microformats
* With evolution and diversity, hardware will take a major role with the Web3.0


Web3.0 Graphically

* Release of the Web3.0. User(s), communities, mobility (hardware-software)
* Web becomes information : databases (xml, rss,...), micro formats, semantics,...
o Respect of standards to communicate between sites, transit of informations, Open Source

Rupture of the Web1.0

* Client becomes an actor. (Knol, Blog, CMS Wiki,...)
* Users are actors
o Wikipedia, social networks, Second Life,...
o Google Writer, Mahalo, Wikia...

Rupture of the Web2.0

* The web becomes an engine and an actor. Hardware becomes "transparent"
* The web solution allows to modifiy the tool.
* We create the web by the web.....
o 1Work:
+ Individual creation of databases
+ Automatic creation and anihilation of documents
+ Creation of forms
o Artemis:
+ Integrated programming language
+ display...
+ filters, requests
+ entry (data input), output : display or printer....


Web3.0 Graphically

* Locate a webpage or solution on this representation.
o Vertical: mobility; hardware and software.
o Horizontal: user, communities, databases

Web2.0 Web3.0 Graphically

* On this representation what are the possible sites ?
* Determine other situations...
* What should be there for Web2.0? Web3.0?


Web 3.0 Applications
Definitions

* The Web by the web independence at software and hardware levels
The web in every place and on every device.

Case study

* www.1computer.info/1work/
* www.1computer.info/artemis/


Conclusion

* In 3 points :
o Web1.0 : OS layer independent
o Web2.0 becomes software
o Web3.0 is software (engine and development) + microformats
+ hardware layer independent
* Finance: Release of the Web3.0 will finally take out the web from the unique
advertisement solution B2C...
* The use of the Web in the administration, trading and industry
will take a much more important position, maybe even a dominant one.
* Technical solution: « liquid structure »
o In the Web3.0 hardware plays one more role : it becomes transparent. The code becomes open source.

5 comments:

  1. GReat article! I found this one here about the web3.0 which provides some additional angles: http://www.slideshare.net/JohannesBhakfi/web30-986081

    ReplyDelete
  2. This comment has been removed by the author.

    ReplyDelete
  3. This comment has been removed by the author.

    ReplyDelete
  4. Thanks for sharing this valuable piece of information with us. I am glad to find this stuff here. Keep up the good work.

    ReplyDelete
  5. Nice ideas and thoughts are presented in this blog ...very much informative and effective.
    web designing company

    ReplyDelete